Sunday, September 8, 2024

Adventure Review: DCC Convention Module 2019: The Inn at 5 Points (Level 2)

                  

It's a decent convention mod, but there are many better ones in the Goodman Games catalogue. 

The Inn at 5 Points suffers from a lack of direction & a way for players to learn the lore. The first half of the adventure is the journey to 5 points; there's a nice in medias res start battling the beast on the cover (the Wolf Wyrm), a flashback to meet a guy whose party was killed by said Wyrm, then a flash-forward to the combat. The guy tells you someone at the inn has a treasure map for sale, so you head to the titular inn and have a bit of roleplaying. Then in a twist that's in no way foreshadowed, a rat cult completes their ritual, the inn sinks into a massive crevasse, and the players have to defeat the cult.

The individual pieces work. The Wolf-Wyrm is a fun fight, the roleplaying has enough for players to grasp onto, there's a nice place for a break after the inn falls, and the last fight is enjoyable. But it's incoherent as a mod. The rat people are part of a lawful cult that wants to destroy the Inn because the Inn has a reputation for neutrality. But this lore isn't manifested in the plot; you have to use some of the NPCs to give an infodump, otherwise the players will be last. The Wolf-Wyrm isn't connected to the cult at all. At most, it causes the ground to shake when approach, and later shaking in the inn (right before it drops into the crevasse) will be interpreted as a second one approaching. 

There's no real inciting moment or goal. The convention mods that really work (Tower of the Black Pearl, Frozen in Time) start with something for the players to do--a ruin to plunder, a captive to save. In this, you're just wandering through the woods, you get a vague hook (head to the inn to get a map), and the players go along for the ride because they're good sports and get that this is a con game. 

The crevasse itself basically has one big boss fight and some side passages to explore. But in my experience, once the boss fight is over the mod effectively is and I describe the remaining rooms as part of the denouement. 

I made one big change: the guy you meet at the start (Dolmand Frey) wanted to join the party and get the treasure map, giving the players more of a connection to the plot and a possible backup PC. I had them run him as a retainer (level 0) unless someone died, in which case they'd run him as a level 2 warrior. I also made it so he didn't know the contact personally, so the players got to take the lead. 

This took about 3 hours to run, about 90 minutes to get to the inn falling and another 90 for the cavern.

This is $6.99 at the Goodman Games website.

My Experience: I ran this for one con game and for one game with my regular group.

Link: https://goodman-games.com/store/product/dcc-convention-module-2019-the-inn-at-five-points-pdf/

Price: $6.99 (PDF)